Shadow Isles

Once, the Shadow Isles were a land of breathtaking beauty, known to all as the Blessed Isles. But a terrible magical cataclysm tore through them, leaving only a cursed wasteland shrouded in eternal Black Mist. The very earth is steeped in corruption, twisted by dark sorcery. Any living soul who sets foot upon this forsaken land feels their life slowly drained away, luring forth the restless dead--spectral hunters with an unquenchable hunger. Those who perish within the Mist are doomed to wander its sorrowful expanse forever. And with each passing year, the Isles' dark power grows, stretching beyond their shores to claim souls across all of Runeterra.

Shadow Isles

Opening

Welcome, lore-lovers, to another journey into the mysteries of Runeterra. I'm Liandrug, and today, we're unraveling the tragic and terrifying history of the Shadow Isles. Brace yourselves, for once you step into the Mist... you may never escape.

The Chronicle

Long before the Ruination, a chain of islands emerged from the depths of the ocean, destined to be known as the Blessed Isles. With their birth came Maokai, a nature spirit who took the form of a towering treant.

Shadow Isles scene

He roamed the land in search of life until, on a rolling hillside rich with fertile soil, he sensed something extraordinary--a wellspring of raw, life-giving magic hidden deep beneath the earth. Thrusting his roots into the enchanted waters, he drank deeply, and from their power, he grew hundreds of saplings, scattering them across the isles. Lush vegetation soon blanketed the land, infused with potent magic. Nature spirits gathered, drawn by the flourishing paradise, while animals thrived in its endless bounty.

In time, seafarers from an ancient civilization arrived, bringing with them knowledge and curiosity. They built a society of scholars, devoted to unraveling the mysteries of the world. Though wary of these newcomers, Maokai watched as they honored the land's magic. To those he deemed worthy, he revealed himself, whispering secrets of the isles' verdant power--and to a select few, even the existence of the sacred Waters of Life.

Among these seekers of knowledge were the Vesani scholars from Ionia, drawn by the enigmatic Hallowed Mist that shielded the islands. The islanders welcomed them, aiding in the construction of a great vault where they could study the mist's effect on memories. They harnessed its magic, enchanting golems with its power. Over time, the scholars befriended Maokai, but not all who walked the isles had pure intentions. In the shadows, a cunning warden watched, ever scheming.

Several years later, in a forgotten empire of ages past, a warrior named Kalista stood as a paragon of honor, bound by duty to her king--who was also her uncle. When assassins struck, she saved him, but fate twisted cruelly, and the poisoned dagger meant for him found its way to the queen instead. Desperate, the king summoned the greatest healers and mystics, but none could cleanse the venom from his beloved's veins. Clinging to hope, he sent Kalista on a quest to find a cure, while in her absence, the ambitious Hecarim seized command of the Iron Order through a secret betrayal.

Kalista journeyed across distant lands, seeking wisdom from sages and hermits, but no remedy could be found. At last, whispers of a place untouched by time reached her ears--the Blessed Isles. Setting sail with the last of her hope, she arrived at the mist-shrouded city of Helia. The guardians saw the purity of her intent and parted the veil of the Hallowed Mist, allowing her to enter. They revealed a miracle--the Waters of Life, capable of healing the queen as long as breath still remained within her. As a mark of their trust, they gifted Kalista a talisman, granting her safe return, but warned her never to share this knowledge.

While she was away, the kingdom began to crumble under the weight of the king's despair. His grief twisted into obsession, his treasury drained by desperate efforts to halt the inevitable. When his people spoke against him, he saw only betrayal. Hecarim, ever the opportunist, fanned the flames of his rage, leading the Iron Order in a brutal campaign of slaughter, silencing all who dared to oppose the king's madness. Towns burned, and countless lives were lost.

Then, the queen succumbed to death, and Viego was swallowed by grief. He locked himself away with her lifeless body, refusing to accept reality. Hecarim whispered poison into his ears, molding his sorrow into vengeance, urging him to march upon foreign lands in his wife's name.

But before the fires of war could spread, Kalista returned. She stood before the king and spoke the truth--there was no cure for the dead. Viego refused to hear it. His grief boiled over into fury, and he branded her a traitor, casting her into chains.

Hecarim visited her cell, feigning concern, and in their conversation, he learned of the Blessed Isles' concealed riches--their arcane vaults, the sacred waters. Twisting her love for her uncle, he convinced her that by leading Viego there, peace might finally find him. Against her better judgment, Kalista agreed.

The king set sail at once, his fleet slicing through the mist's embrace with Kalista as their guide. But when they reached Helia's shores, the guardians stood firm. Death, they declared, was absolute. To defy it would unravel the very balance of the world.

Viego's sorrow ignited into madness. He demanded Kalista strike them down. She refused. Turning to Hecarim, she called on him to stand with her. Instead, he drove his spear through her back.

The Iron Order followed his betrayal, their weapons piercing her body again and again. The warriors loyal to Kalista fought, but they were too few. As she lay dying, her heart filled with fury, and with her final breath, she swore vengeance.

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Hecarim led his knights in a savage plunder of the city, ransacking Helia's sacred vaults. Amid the slaughter, a desperate custodian gave in, offering Viego the path to the Waters of Life. As the bloodshed raged, the king carried his wife's corpse into the depths of the sanctuary and lowered her into the water.

The miracle worked--but not as he had dreamed. Isolde awoke, not as the woman he had loved, but as a creature of anguish, wreathed in shadow and rage. Her torment was unbearable. In her fury, she seized his own enchanted blade and drove it through his heart.

The world shattered. The unnatural clash of the sword's magic and the waters' power unleashed an apocalyptic wave of sorcery. The blast consumed Helia, tearing its towers from the earth, leaving ruins adrift in a void of searing darkness. The Black Mist was born--a howling storm of death, sweeping across the land and swallowing every living soul it touched.

Hecarim called to his knights, urging them to flee to their ships, but the Mist showed no mercy. One by one, they fell. The darkness took him last, twisting him and his steed into a monstrous wraith--a creature of fury, a revenant of death, bound to the very force he had helped unleash. Thus, the Blessed Isles fell, their name lost to time, remembered only as the cursed Shadow Isles. And from their ruin, the Black Mist spread, hungering, eternal.

There are places now in the Shadows Isles that are of significant importance, like the black mist. Once a veil of protective White Mist, shrouding the Blessed Isles from intruders, the Ruination twisted it into the Black Mist--a suffocating prison of restless souls. Now, it coils around the Isles and its shores, claiming any who fall within its grasp. Those taken by the Mist are frozen in the moment of their demise, their spirits doomed to roam in torment unless they are strong enough to resist. Even then, escape is only temporary, for the Mist always calls them back.

During a Harrowing, the Black Mist surges beyond the Isles, unleashing legions of spectral horrors upon the living. Nowhere suffers this curse more than Bilgewater, where the Harrowings descend like a nightmare upon the city's streets. The damned roam only under the cover of darkness, for pure sunlight or divine light can drive them back. Yet, true freedom from the Mist's grasp can only be granted by the will of Nagakabouros.

Helia, Once the heart of the Blessed Isles, Helia stood as a beacon of wisdom and magic. Now, it lies in ruins, swallowed by decay. Within its broken halls, Thresh, the Chain Warden, has claimed a vast fortress--his Sanctum--where he hoards and tortures countless souls, delighting in their endless suffering.

The Undead Wilds were once a land of thriving nature, the wilds of the Shadow Isles have rotted into grotesque echoes of what they once were. The Twisted Treeline: A haunted forest deep in the Shadow Isles, where spirit altars stand in silent vigil and the monstrous Vilemaw lurks in its webbed lair, preying on those who dare enter its domain.

Among the Shadow Isles, the spirits of the dead are known as the Lost--souls forever trapped within the cursed lands. Most fade with time, forgetting who they once were, until they dissolve into the Black Mist itself. But the strongest, those who clung to their desires even after death, remain as predators, hunting the weak and vulnerable for all eternity.

Any mortal who steps onto the Isles draws the attention of these restless spirits. While many are vengeful, not all are hostile. Some retain a trace of their former kindness, guiding lost travelers to safety--if such a thing still exists within the accursed land.

The most powerful of the Lost evolve beyond mere phantoms, becoming beings so deeply entwined with the Mist that they are nearly immortal. Their forms shift over time, warping to reflect their truest essence. To truly vanquish such beings, one must strike at the source of their power--the Black Mist itself.

While most fear the Shadow Isles, a twisted few willingly call it home: Karthus, the Deathsinger, saw beauty in oblivion, embracing undeath with open arms. Elise, the Spider Queen, arrived in worship. She offers sacrifices to Vilemaw, the monstrous Spider God, in exchange for his dark gift--a venom that prolongs her youth. Year after year, she returns to Valoran, spreading her faith and gathering new followers... only to lead them back to the Isles, where they become nothing more than sustenance for her god.

Relations

Bilgewater, ever close to the cursed shores, suffers the Harrowing more than any other place. When the Black Mist rises, its people must fight or die. Demacia, long believing itself untouchable, has not been spared. Harrowings have begun creeping towards its borders, and a purifying expedition was once sent to cleanse the Isles. They did not return.

Closing Words

The Mist may retreat with the sunrise, but its curse lingers on... just like the stories that shape Runeterra. If you enjoyed this deep dive into the lore of the Shadow Isles, like, share, and subscribe to keep the legends alive. And if you crave more discussions, theories, and lore-filled debates, join our Discord--a cozy haven where lore-lovers like you can share ideas, unravel mysteries, and build a true community of storytellers.

Until next time, stay curious, and beware the Mist... it never truly sleeps.

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